

MX Simulator is considered one of the best and most realistic motocross games ever. ( I can't speak for MX vs ATV supercross)Īlso look at it this way. Up until recently, our best games didn't even have licensed bikes. it just feels more immersive than most examples so far from other devs.Īnd yes, I get the game isn't perfect, and if we want to pick it apart for not having updated gear and tracks arent perfect.But look what we have to compare it too. I just meant the whole atmosphere around the tracks. And I have to ride around in old gear from the last game. Also the fact that I can't put my last name on the back of the jersey, or change the font and size of the number on either the jersey or bike is unbelievebly lazy. I just can't get my head around why they have gone backwards and messed around and changed the tracks, which worked perfectly in the last game. I also think that the track deformation is really good, but at a place like Lommel or Valkenswaard it should do it more and faster than at a hardpack track.ĭon't get me wrong, I really enjoy this game and overall I think it's better than the last one. Then again like you mentioned, some tracks don't have these problems, like Saint Jean or Loket for example. Some jumps that are really big in real life are just average in the game, and so many jumps look more like mounds of dirt rather than jumps. In this one however I haven't found any jump that would have been challenging in any way even on a 250. I can still remember the feeling when I was able to nail some jumps for the first time in the last game, like the downhill triple and the quad after it at Matterley.

The tracks were great in the last game, but they have really messed up some for this one, and it's just because of the jump scaling.

I was about to write pretty much the same thing.
